Gloamwood Hexer

Interference. When this creature enters the Combat Zone, the opposing Combat creature can't leave the Combat Zone this turn.
“Every plan has a seam. Pull it.”
0 of 5 Energy

Interference. When this creature enters the Combat Zone, the opposing Combat creature can't leave the Combat Zone this turn.
“Every plan has a seam. Pull it.”

Reckless. When this creature attacks, it takes 1 damage after combat.

Evasive. When this creature leaves the Combat Zone, restore 1 Health to it.

Finisher. This creature deals +2 damage to creatures that have already taken damage.
5 of 5 Energy

The opposing Combat creature can't leave the Combat Zone this turn.

Restore 3 Health to a creature.
“Even deep wounds can be turned aside.”

Your opponent must swap their Combat creature with a creature in their Reserve of their choice.
“Not a retreat. A reminder.”

Your next swap this turn costs 2 less Energy.

The opposing Combat creature takes 3 damage after its next attack this turn.
“Reach too far and the ground gives way.”